While KTaNE is a great concept, it quickly becomes too stressful to work as a game. After a while, people feel like they have to focus on optimizing, rather than having fun. But theres a catch: the Experts cant see the bomb. They must verbally explain what elements the bomb consists of and lead the player acting as a sapper to defuse it. ![]() No one knows where the explosives are, but instructions are issued on how to neutralize them. For my co-op groups, however, it never does. Your friends, the Experts, have the manual needed to defuse it. Keep Talking and Nobody Explodes - cooperative sapper simulator. Keep typing the letter or emoji and sending it so you spam your friends phone. For many people, the concept seems to work. The problem with this game, for me, was the same that I had with "Overcooked!": both games force you to streamline and accelerate communications between players under an increasing time pressure. Good, mildly enjoyable workâbut work none the less. We had fun for an hour or so, before the game started feeling like work. While the idea is great, though, it didn't work too well for me and my co-player. One of the players must defuse a bomb, while the other provides instructions. One of the A brilliant and original idea for a game: KTaNE is an asymmetrical co-op experience where you play a classic spy movie sequence. A brilliant and original idea for a game: KTaNE is an asymmetrical co-op experience where you play a classic spy movie sequence.
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